UDEMY 2021 - Game Physics – Introducing Gravitation & Rotation in Unity
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Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
What you’ll learn
Understand how game engine physics works.
Extend the capabilities of Unity 3Ds physics engine.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
Note: We are no longer actively supporting this course, however if we do revisit this subject in the future then students on this course will get the updated content.
Access to this course does come with an optional, free community site where you can share games and 3D models, as well as connect with other students.
See you in there!
Who this course is for:
Created by Ben TristemLast updated 7/2017EnglishEnglish
Size: 858.21 MB