UDEMY 2021 - The Beginner’s Guide to Animation in Unity (v5 to v2018+)

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Your ultimate guide to Unity’s Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

You can find "Download Link" as a button at the end of this article.

What you’ll learn

  • create animations from scratch using the Unity Mecanim system and place them onto game objects.
  • import third party animated assets into Unity and setup animation controllers.
  • import third party animated assets into Unity and setup animation controllers.

  • write C# code to dynamically control animations through user interaction.
  • write C# code to dynamically control animations through user interaction.

  • explore the use of inverse kinematics in humanoid rigs.
  • create complex animation sequences and blends dynamically controlled by the user at runtime.
  • Requirements

  • Download the free version of the Unity Game Engine.
  • You do not need to be able to model or animate in an external package – all resources are provided.
  • Description

    Updated to cover Unity Versions 5 to 2018+ the course now contains 5 hours of extra content with:

  • new challenges and projects,
  • blending animations to create strafe sets,
  • adjusting curves,
  • designing a character and the placing of motion capture with free third-party tools.
  • Learn how to animate and work with:

  • the mecanim timeline,
  • curve and keyframe editors,
  • animation events that trigger code,
  • root motion,
  • imported animations created in third party packages, and
  • animation state machines.
  • Contents and Overview

    The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows.The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

    Who this course is for:

  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.
  • Created by Penny de Byl, Penny de_BylLast updated 2/2019EnglishEnglish [Auto-generated]

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