UDEMY 2021 - The Beginner’s Guide to Animation in Unity (v5 to v2018+)
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Your ultimate guide to Unity’s Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
What you’ll learn
import third party animated assets into Unity and setup animation controllers.
write C# code to dynamically control animations through user interaction.
Updated to cover Unity Versions 5 to 2018+ the course now contains 5 hours of extra content with:
Learn how to animate and work with:
Contents and Overview
The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows.The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.
Who this course is for:
Created by Penny de Byl, Penny de_BylLast updated 2/2019EnglishEnglish [Auto-generated]