UDEMY 2021 - Unity: From Master To Pro By Building 6 Games
- 1. UDEMY 2021 - Ultimate Css & JQuery Form Designing From Beginner to Expert
- 2. UDEMY 2021 - Ionic & Angular JS: Principles Of Mobile and Web Development
- 3. UDEMY 2021 - Node.js, Express & MongoDB Dev to Deployment
- 4. UDEMY 2021 - Scrum Advanced Software Development & Program Management
Take Your Unity Skills To The Next Level And Become A Pro Game Developer By Building 6 Games From Scratch
What you’ll learn
Learn Advanced Scripting
Program And Solve Complicated Problems Using C#
*** THIS COURSE IS NOT FOR BEGINNERS, so make sure you have a prior knowledge of Unity game development and programming before you join this course ***
A sequel to our Mastering 2D Games In Unity: Build 6 Fully Featured Games From Scratch Course!!
As a sequel to a course that already covers the basics of Unity and C#, in this course we are going to take it straight to the point, so if you are a complete beginner we do advise you to take a look at our other course which will help you understand unity and game development.
As always we are using practical approaches in teaching game development, so in this course we are going to build 6 games from scratch!!!
Pin The Circle Game
We are going to start with a simple game called Pin The Circle. In the game we have a circle that is rotating and we need to shoot all our needles in the circle but we must avoid touching other needles in that process. We are going to create a main menu for the game, implement shooting mechanics, spawn a specific number of game objects for a specific level, and see how can we effortlessly create levels for our game in order to make it challenging to our players.
Jump Hero Game
Moving forward with a more complicated game we are going to create a game called Jump Hero. In this game we have platforms on which our hero stands, and he needs to jump from one to another in order to progress through our game. We get one point if we land on a platform without falling down. We are going to see how can we implement the players jump, how can we spawn new platforms for the player to jump and how can we move the camera to the next platform in order for our player to see the next platform and jump on it. We are also going to implement a main menu and a player died panel which is going to show us our score when player dies.
Basketball Shoot Game
The next game is even more complicated and its called Basketball Shoot. In the game we have a basketball which we are going to shoot by dragging our mouse or our finger on the screen and we need to score a point in order to progress in the game. We are going to implement main menu and ball select system which will allows us to chose one of the multiple balls that we have in the game. When we drag our ball we are going to create a projectile path which is going to show us where our ball is going to land when we release our button and we are also going to implement a ball scoring system.